The Application of Novel Technology in Cultural Heritage Graph Theory, Combinatorics and Algorithms The Application of Novel Technology in Cultural Heritage Graph Theory, Combinatorics and Algorithms ???? The Application of Novel Technology in Cultural Heritage Graph Theory, Combinatorics and Algorithms

 

Susan Hazan

Israel Museum

 

“Pokémon in the Museum”

Sometimes the very ethos of the museum to collect, conserve and exhibit tangible (and intangible) heritage is challenged in surprising ways – especially with digital artifacts. This talk showcases the ways that reality and virtual reality are intertwined in the Museum, and how they impact the visitor who may have come to the museum expecting an encounter with materiality, physicality, and unique objects. The role of the Curator of New Media often demands a certain flexibility when projects challenge traditional museum practice; particular when they are articulated beyond the Museum walls. Inside the Museum visitors may be armed with an audio guide or app. Could this mean that even inside the Museum they might privilege the digital over the material? Virtual realities in the Museum have become very compelling, perhaps even in too much so -  especially when you bring in your own device and while you are browsing come across a Pokémon or two in the Museum.

 

https://www.extension.harvard.edu/faculty-directory/susan-hazan